Magic Items

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Please note some of the masterworked items listed here were created under the assumption that the improved
bonuses granted to the item were special to that perticular item a lost technique as it were and would be a
campaign in itself to learn the secret of reproducing the quality in recreating that perticular item

Many of the items listed were put forth as if it were the first of it's kind in order to give each item a
personality of it's own

lastly nothing is perfect i'm only human some items will be more playable than others
i've done my best to try to keep the unbalanced and the overly complicated out but sometimes
what I think is passable one day might be actually horrible the next so bare with me
and always use your better judgemet before you put one of these gems to use

Thanks

 

Armor&Weapons

Magic Shield

Category

Armor (Large Shield)

This is a large shield made of mithreal. First originated by the dwarves but has
since shown up in the hands of other races as well.

This +1 to AC (deflective) shield

upon command 3/day The wielder will be able to get thier CHA bonus in AC (deflectice)
or can use it to get pluses to hit in melee vs opponents (luck) when used as a weapon.


Caster Level: 12th Prerequisites: Craft Arms and Armor,Shield spell, large mithreal shield
Market Value:
4,000gp

 

Shiny Shield

Catagory

Armor (Large Steel Shield)

This is a shield that has been enchanted to provide some protection vs spells

This shield grants +1 to the AC of the user plus grants SR13

Caster Level: 15th Prerequisites: Craft Arms and Armor,Shield spell, Spell Resistance
Market Value:
9,159gp

 

Elven Plate

Category

Armor (Back And Breast)

This is a suit of finely crafted black back and breast armor created from mitral

This armor is considered LT armor granting 30' move for medium sized beings
spell failure is 15% Dex bonus +5 Skill Check Pen. -1

Caster Level: -th Prerequisites: Craft Arms and Armor
Market Value:
4,350gp

 

Demon Hide Armor

Category

Armor (Hide Armor)

This is armor constructed from the remains of a lower planer denizen

it confers the following to the wearer

+1 bonus to ac (protective) Vs fire,cold and acid the armor grants a resistance of 10 Vs
electricity the wearer takes half or no damage if a save is allowed or half if thier is no save

Caster Level: 12th Prerequisites: Craft Arms and Armor,Resist Fire,Cold, Acid and Electricity
Market Value:
109,165gp

 

Armor of Virtue

Category

Armor (Half Plate)

This armor was created for the best and brightest warriors of the land by the fey to wear
in defense of all that is good and noble

It is aligned to lawful good any evil aligned individual who puts on this armor will suffer
3 negative levels as long as the armor is worn any neutral wearing the armor suffers only
2 negative levels while worn these levels cannot be overcome in any way (including restoration)

The armor has the following enchantments

it is +5 plate mail (deflective)

it confers 5hp/+1 damage reduction
+1 to saves
lowers opponents AC by 2

Caster Level:18th Prerequisites:Craft Arms and Armor, Stoneskin, Miracle, Bless
Market Value: 101,750gp

 

Armor Of Wound Closure

Category

Armor (Padded Armor)

This suit of padded armor is specially enchanted to protect wearer.
It is black with gold trim. When the armors abilities kick in silver circuits
like patterns start to form around the wounded area.

The armor has the following ability

Acts as +2 padded armor

it improves the wearers healing rate doubling it. The wearer doesn't lose
hp when brought to negative hp and allows the healing of wounds that normally wouldn't
heal such as from a sword of wounding but doesn't prevent active blood drain.

The armor also has one additional feature it actually heals 3hp per day if
damaged.as long as at least 25% of its Hp remain.

Caster Level: 10th Prerequisites: Forge Weapons and Armor
Market Value:19,155

 

Acorns Of Stoning (based on the magic acornes seen in The Movie Willow)

Category

Ammo (stone)

These sling ammunition contain a potent magic

They appear as large acornes

They are +2 to hit and damage upon a hit the victem must make a will save vs (DC16) or be
turned to stone,

Caster Level: 12th Prerequisites: Forge Weapons and Armor,Flesh To Stone Market Value:187gp/stone

 

Sling Stone Of Shock

Category

Ammo (stone)

This magical gray stone when shot or thrown at a opponent has the following
effects +1 to hit and upon impact will do a additional 1d6+3 plus must make
a fortitude save or take 1 pt of temp inelegance damage.

Caster Level:3rd Prerequisites:Craft Arms and Armor, Shocking Grasp
Market Value:87gp/stone

 

Thunder Stones

Category

Ammo (stone)

These smooth black sling stones are charged with magic

They are enchanted to +2 to hit +2 to damage
Upon a critical hit these stones will burst releasing a clap of thunder
doing a additional +1d6hp of damage to the victim

Caster Level:5Th. Prerequisites:Craft Arms and Armor,
Market Value:334gp /stone

 

Stones Of Deep Impact

Category

Ammo (stone)

These are non-discript smooth stones perfect for throwing or for use with a sling

These stones are +2 to hit and +1 to damage
They use touch attack for purpuses of assessing opponents armor class

Caster Level:6Th. Prerequisites:Craft Arms and Armor
Market Value:457gp /stone

 

Shark Tooth Arrows

Category

Ammo (arrow)

This is a well crafted arrow with a sharp needle like head

This arrow is +2 to hit and damage normally but when fired against a wounded
(as in struck by a piercing or slashing weapon)
and bleeding ftarget they get +2 to hit and thier threat range improves (as per Keen ability)

Caster Level:10Th. Prerequisites:Craft Arms and Armor, Keen Edge
Market Value: 507 gp/arrow

 

Arrows Of Wounding

Category

Ammo (arrow)

This is a dark wood arrow with a obsidian tip

When shot will be +2 to hit/damage and will impart the wounding effect to the target

Caster Level:10th Prerequisites:Craft Arms and Armor, Mordrenkainen's Sword
Market Value:187 gp/arrow

 

Swarm Darts

Catagory

Weapon (dart)

This looks like a regular darts usually found in 3s

When thrown it will multiply depending on the wishes of the user

so a swarm dart +1 will separate into 2 darts or 1 +1 dart
if +2 will separate into 2 +1 darts or 3 darts if +3 will separate into 1 +1 dart, +2 dart or
3 +1 darts or 4 darts so forth so on....

Each extra dart has to roll a separate to hit

Caster Level:10th Prerequisites:Craft Arms and Armor, Magic Missile
Market Value:+1 87gp/dart, +2, 187gp/dart, +3 327gp/dart,+4 507gp/dart, +5 727gp/dart

 

Daggers Of True Strike

Category

Weapon (Dagger)

These are ordinary looking throwing dagger

When thrown and a command word is spoken will grant true strike as per spell
giving +20 (insight) bonus to hit and are not subject to miss penalties by concealed targets

These daggers magic are 1 use only

Caster Level:3th Prerequisites:Craft Arms and Armor, True Strike
Market Value: 377gp/dagger

 

Skinner

Category

Weapon (dagger)

This nondescript hunting/Skinning Dagger with a razor sharp blade

has the following

masterwork dagger +1 to hit (non-magical not stackable with magical pluses)

Enchanted magically keen 17-20/x2

Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge, master crafted dagger 2,302gp
Market Value: 2,302 w/mastercrafted dagger included gp

 

Silvery Axe

Category

Weapon (Battle Axe)

This is a Shiny silver mithril battle axe with the runes for power and victory carved on eather side of the
axe head. Was created by the dwarves during the time of the great humanoid wars.
The axe was lost it's owner pursumed slain during a raid against a great orc citadel

The axe is +2 to hit and damage

and has the following

it is a keen weapon improving it's threat rating to 17-20/x3
and it is a great cleave weapon granting a extra attack if victem should be slain by wielder in combat

Caster Level:14th Prerequisites:Craft Arms and Armor, Keen Edge, Divine Power
Market Value: 50,310gp

 

Axe Of The Fiend

Category

Weapon (Battle Axe)

This axe was the prized weapon of a demonic entity that used it to cleave slay it's enemys

it is made of a strange dull black metal

it is +4 to hit and damage keen
in the hands of a evil person it will grant
+4 str +4 con +2 hp/level

In the hands of anyone else it will become a cursed berserking weapon

Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge, Divine Power
Market Value: 98,310gp

 

Sword Of Blood

Catagory

Weapon (Bastard Sword)

This sword was created by a evil minion using the blood of 12 palidens in it's creation

The sword is +2 to hit and damage and keen 1d10 17-20/x2
The sword starts to weep blood if Good alighned beings are within 60'
against Good the +1 to hit and damage +1d6 unholy damage
against Lawful Good opponents the sword gets +2 to hit +2 to damage +2d6 unholy damage
1/day the wielder can add thier level x2 in damage vs a good opponent

Caster Level:14th Prerequisites:Craft Arms and Armor, Keen Edge, Divine Power, Detect Good
Bless Weapon Market Value: 98,335 gp

 

Blood Thirst

Category

Weapon (Broad Sword (based on Falchion states)

This wicked looking broad sword with its serated edge was created by the slave lords
as a reward for some unknown servent. Lost in a raid against Markessa's slaver keep
It's current location is unknown.

This sword is +2 to hit and damage it is keen 16-20/x2
wounding weapon

Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge, Mordenkainens Sword
Market Value: 50,375gp

 

Boomarang Sword

Category

Weapon (Scimitar)

This is a scimitar created by a mage who worked with a band of outlaws to protect
a peacefull seaside village from a tyranical overlord

It's enchantments give it +2 to hit and damage

The scimitar can be thrown 20 range increment and will return to the wielders hand or
fall to the ground in front of him if not available to catch it

when thrown the scimitar gets the keen ability as well as shocking burst upon a critical
for +2d10 (electrical) damage

Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge, Magic Stone, Call Lightning
Clairvoyance, Telekinesis
Market Value: 128,315gp


Tonfa Bladed (inspired by the weapon seen in skys of arcadia)

Category

Weapon (Exotic weapon)

This is a normal weapon created by a master smith for some outlaws who protected
a seaside town were he lived

The weapon looks like a hort sword with a handle were the cross piece is
it is wielded like a tonfa but dose piercing damage instead 1d6 18-20/x2

The wielder can opt to hit the opponent with the blunt handle side of the weapon instead
doing 1d6 -/x2 damage instead

a monk can wield this weapon as a martial weapon to get the better attack/bonuses
benifit

Caster Level:th Prerequisites:Craft Arms and Armor
Market Value: 15gp

 

Dragon Slayer

Category

Weapon (Katana)

This weapon was crafted from the rare metal Adamantine it is intricatly carved with dragon
motifs as it was intended for the new head of the dragon clan as a present upon the celebration
of his corination.

The sword gets it's name from the dragon it helped slay
The dragon attacked a nearby village upon that same day as the cerimony

The sword is +2 to hit and damage adamantine (non-stackable with other magic bonuses)

it is a keen weapon 1d10 damage 15-20/x2

ever since the slaying of the dragon the sword will now quivers whenever a dragon is within a mile
of it. This quivering grows stronger as the dragon gets closer and glows slightly with a reddish light
that gets brighter as the wielder faces the direction of the dragon

upon striking a dragon the sword will do a extra +2d6 to any dragon hit

Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge, Monster Summoning I
Market Value: 27,303gp

 

Ryokan Katana

Catagory

Weapon (Katana)

This is a katana made by a master Kensai toward the end of his career

It was forged out of the rare metal adamantine giving it a natural magic bonus of +2
in addition it was given a keen edge by the master kensais skills

making it 1d10 17-20/x2 weapon

( the keen edge is non-magical in nature and is non-stackable with magical enchantments )

Caster Level:10th Prerequisites:Craft Arms and Armor, Craft Weaponry Skill must beat a DC30
as well as 9000gp worth of Adamantine
Market Value: 11,335gp

 

Sword Of The Sorcerer

Category

Weapon (Bastard Sword)

This sword was created by a sorcerer a long time ago and many have since tired to
discover the means in which it was created.

The sword is made of mithril

The sword base magic is a +1 to hit +1 to damage Keen weapon
The sword dose 4d6 on a hit. As a force effect it can strike astral or ethereal creatures

Any sorcerer can wield this sword normally even without
the exotic weapon feat.

The swords also gains pluses to hit and damage equal to the sorcerer
charisma bonus

Lastly the sword grants a +2 level (compitance bonus) to spells cast as the sword
acts as a focus for sorcerous energy

Caster Level:14th Prerequisites:Craft Arms and Armor, Keen Edge, Imbue With Spell Ability
Mordenkainen's Sword, Plane Shift
Market Value: 200,335gp

 

Sword Of The Swashbuckler

Category

Weapon (Rapier)

This sword was created with a duelist in mind

It is +1 to hit +1 to damage

In the hands of a Duelist the sword gains a additional +1 to hit
gives +2 to initiative and it's threat range becomes 16-20/x2

Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge, Haste
Market Value: 50,320gp

 

Silver Sword Of Valhalla

Category

Weapon (Long Sword)

This longsords hilt is etched in Norse runes. The blade is made of a silvery mirror like metal.

It has the following abilities

+2 to hit and damage grants the great cleave ability

Once per day and only during daylight hours the wielder can call forth barbarians as per a
silver horn of Valhalla 2d4+2 2nd level barbarians to fight along side the wielder
this can only be done while in combat or the barbarians will just turn and leave
wasting the power for that day

Caster Level:13th Prerequisites:Craft Arms and Armor, Item, Monster Summoning VI
Market Value:68,315gp

 

Sword Of Winter

Category

Weapon (Short Sword)

This short sword has a translucent blue steel blade with a silver hilt
It was crafted by elves in the northlands using the blood of a ancient white dragon
to enchant it.

The blade is +2 to hit +2 to damage

Dose a extra +1d6 hp of cold damage per hit
Has a 50% chance to extinguish any fires in which it is thrust. This power has a radius of 10ft
including lasting effects such as wall of fire excluding instantaneous effects such as
fireball, flame strike etc.

It will absorb the first 10hp of fire damage each round

Upon a hit the victim must roll a fort save Vs (DC14) or take 1 pt of temp strength loss do to
the numbing cold of the blade.

Caster Level:14th Prerequisites:Craft Arms and Armor, Ice Storm, Chill Touch, Dispel Magic
Protection from the elements
Market Value:49,310gp

 

Mystical Blade

Category

Weapon (long Sword)

This shinny sliver bladed long sword with a ivory handle

The sword is +1 to hit and damage and also grants +2 to wielders initiative

Caster Level:7th Prerequisites:Craft Arms and Armor, Haste, Magic Weapon
Market Value:8,315gp

 

Dark Blade ( based on the sword from the Dark Sword trilogy by Margaret Wes & Tracy Hickman)

Category

Weapon (Great Sword)

This blade is made of a metal that is disruptive to magic to the point that it causes
extra damage to beings that are magical in nature.

The sword is +1 to hit (masterwork) pluses not stackable with any magical bonuses

It is treated as a +3 weapon Vs creatures/beings that are magical in nature such as
magical beasts, outsiders and undead creatures etc excluding aberrations, beasts etc.
unless they possess spell casting abilities

upon a hit to such a creature being the sword will do +1d6 (energy)
plus dose damage equal to half the creature/beings HD in hit points

The sword will absorb the 10hp of damage from any magical spell/effect cast at
wielder.

It also has a 50% chance of extinguishing continuing magic such as wall of force but not
instantaneous spells such as lightning bolt, fire ball, magic missile etc.

Caster Level:14th Prerequisites:Craft Arms and Armor, Protection from elements, Anti-magic shell.
Dispel magic
Market Value:49,350gp

 

Dragon Slayer ( based on spear in Dragon Slayer the movie)

Category

Weapon (short spear)

This spear was constructed with a combination of magic and advanced blacksmithing techniques

The spear itself was a master work spear / adamantine +2 to hit +2 to damage
(not stackable with magical bonuses)

The enchantments of the spear give it the following

+2 to hit and damage improved threat of 19-20/x3
Vs dragons the spear will gain +2 to hit and damage and do +2d6 extra damage

Caster Level:12th Prerequisites:Craft Arms and Armor, Summon Monster I, Keen Edge
Market Value:50,302gp

 

Storm Guard Spear

Category

Weapon (short spear)

This spear was constructed ages ago during the reighn of a mighty empire

The spear is made of darkwood and was forged by a master crafter giving +1 to hit

The spear when held by wielder grants the following

+2 to hit and damage
+4 to AC (deflective) provides 12hp worth of protection vs electrical attacks
acts as a orb of storms in relation to weather

When thrown
it deals a extra +2d6 electrical damage to the target

Caster Level:18th Prerequisites:Craft Arms and Armor, Shield, Resist Elements, Lightning Bolt
Control Weather, Storm Of Vengeance

Market Value:119,302gp

 

Spear Of Longinis (Spear Of the Heavens)

Weapon (Long Spear)

This extra-planerisspear is made of a bluish/green metal spear that looks as if two spears
were intertwined to make one.. The head of the spear is fork like.

The spear has the following states 2d6 /19-20 /x2 normally

It has the following magical abilities

+4 spear evil takes a additional +1d6 hp damage provides 15MR 5ft radius to the welder
It can be thrown by welder with a 30ft increment in which it will turn into a brilliant energy weapon
bypassing any non-living defense the target may have in addition to doing +2d6 more damage

Caster Level:16th Prerequisites:Craft Arms and Armor, Gaseous Form, Continual Flame, Holy Smite
caster must be good, Magic Stone, Clairaudience/Clairvoyance
Market Value:218,305gp

 

CrossBow of The Vampire Hunter

Category

Weapon (Hv. Crossbow)

This is a heavy crossbow that is desighned with the purpose of slaying vampires in mind.

It is +2 to hit and damage

but in the case of vampires if the shooter takes a full round action to aim his shot will
be able to strike at the creatures heat with +20 Insight bonus (as per true strike)
in addition the shooter1/day can add his level in hp to the damage done vs vampires

Caster Level:12th Prerequisites:Craft Arms and Armor, True Strike, Bless Weapon
Market Value: 32,350gp

 

Elven Soul Bow

Category

Weapon (Long Bow)

This is a bow that was created from dark wood and infused with some of the wielders life essance.
The bow is literly a extension of the archers being. Only a few elven arcane archers and scolars know
the secrets of its creation.

The bow is +2 to hit but the wielder can add thier CHA bonus to eather thier to hit or to damage
Thier is a empathic link between the bow and the wielder so if its within 1 mile the wielder can
determine approx direction and distance on a succesfull scry roll.

If the bow is stolen or removed more than 1 mile from the wielder the wielder will suffer 2 negitive
damage as well as loss of 1/2 his hp

The bow is a living thing and gets +! to its AC+ Hardness as well a will have 1/2 the hp of the wielder
per level

Caster Level:19th Prerequisites:Craft Arms and Armor, Magic Jar, True Strike
Market Value: $0,375gp

 

Frost Bow

Category

Weapon (Composite Longbow)

This weapon was created by a group of norther barbarians with the help of elf magic
The bow is carved from bone. When wielded will turn translucent blue and frost like mist will swirl
about the bow while in use.

The bow itself is +2 to hit and damage

This bow acts as a frost weapon
protecting its wielded from the first 10 pts of fire damage suffered and also has a 50% chance
of extinguishing any fire that it is thrust this power extends to a 10ft radius

Any arrow fired from this weapon will also do a additional 1d6 hp of cold damage

Caster Level:14th Prerequisites:Craft Arms and Armor, Ice Storm, Dispel Magic, Protection From Elements
Market Value:18,400gp

 

Short Bow of Venom

Category

Weapon (Short Bow)

This crude short bow was created by a group of mercenary bandits that were raiding
up and down the savage coast.

The bow is +1 to hit and imparts a magical venom onto the arrows shot causing the victims to
make a fort save Vs (DC14) or suffer 1d20hp damage

Caster Level:8th Prerequisites:Craft Arms and Armor, Cause Serious Wounds
Market Value: 8,330 gp

 

Magic Bow Of Veluna

Category

Weapon (Short Bow)

This masterwork short bow made of oak

The bow is +1 to hit and damage
any metal tipped arrow is used the bow will charge the arrow adding 1d4+1 (force) damage
to the shot

Caster Level:8th Prerequisites:Craft Arms and Armor, Magic Missile
Market Value: 8,330 gp

 

Misc.

 

Bracers Of Battle

Catagory

Wondrous Item Major (Bracers)

They grant the wearer +2 to AC (Deflective) as well as the uncanny dodge ability
They also grant +3 to str to the wearer

Caster Level:8th Prerequisites:Craft Wounderous Item, Bull Strength, Cat's Grace
Market Value: 17,165gp

 

Manacles Of Restraining

Category

Wondrous Item Minor (manacles)

This magical set of manacles was created by rangers to hold their extra strong pray

upon placement of manacles they grow or shrink to accommodate a tiny to large individual instantly
also the manacles will reduce the str of manacled creature 1d6+6 for the duration

Caster Level:12th Prerequisites:Craft wondrous item, Enlarge, Reduce, Ray of Enfeeblement
Market Value:21,650gp

 

Soul Gem (Based on the old amulet of life protection)

Catagory

Wondrous Item Major (Gem)

This is a 1/2" diamiter gem that when in use imbeds itself in wearers forhead

It grants the wearer the following benifits

Immnity to mind affecting spells/effect
upon death the psyche of the wearer is stored within the gem for 7 days

If the gem is destroyed while the wearers psyche is being stored within
The wearers psyche will also be destroyed nothing short of divine intervention will be able to save it.

If gem is forcably removed or destroyed the wearer the wearer will suffer 1 temparary negitive level.

Caster Level:16th Prerequisites:Craft wondrous item, Mind Blank, Magic Jar
Market Value: 178,000gp

 

Stone Of Souls

Category

Wondrous Item Major (Gem)

This item usually takes the form of some high valued jewel commonly dimond
but have been known to be made from pear, rubies and even verious crystals.

This is a item of evil and will detect as so.

1/day it allows the wearer to preform the following functions

upon a touch

drain a level if the victem fails a fort save vs (DC20) if the save is made the lose is only
temporary

If a level is drained the wearer can choose the following

gain +2 strength +1d8 temparary hp and 1 effective level lasting for 10 minutes

Or can store

Stored levels are stored in the way of exp. (2000 per level)when the wearer casts a spell that requires the
expenditure of exp as a component he may use the exp stolen instead. The max. storage
capacity of a stone of souls is 100 times that of the gp value of the gem used. All excess
exp is lost

Casters Level: 18rd Prerequisites: Forge Wondrous Item, Death Knell, Energy Drain,
Majic Jar,1000 gp gem min
Market Price
: 44,000gp + Gem Value GP Wt: -

 

Blessed Cross

Category

Wondrous Item Minor (Necklace)

Famous Quotes: from past users (May Your Faith Guide And Protect You)

A simple silver cross necklace that never seems to tarnish always staying shiny silver.
This is a item in which the priest of Saint Cuthbert and other deities of goodness and
light sometimes give their favored servants. When worn it grants +2 to saves
Vs fear and enchantment spells and effects also when presented strongly against
intelligent undead of evil alignment it grants +1 (Compitancy) to turning

Casters Level: 3rd Prerequisites: Forge Wondrous Item, Bless, Continual Light
Market Price
: 5,000 GP Wt: -

 

Lucky Token

Category

Wonderous Item Minor (Pendant)

This simple silver pendant with a little charm on it was created by the elves
as a minor aid to help love ones

When worn the wearer gets

+1 to thier Ac and saves (Luck)

1/day the wearer will be able to reroll one roll that you have just made
You must take the result of the reroll even if it's worse than the original roll

Casters Level: 3rd Prerequisites: Forge Wondrous Item, Divine Favor, Bless
Market Price
: 4,000 GP Wt: -

 

Amulet Of Shielding

Category

Wondrous Item Minor (Amulet)

This is a silver and gold amulet with a bloodstone gem inset upon its face.

While worn it will absorb 16 hp worth of damage directed at the wearer from physical
weapons or ranged spells it doesn't stop hand to hand attacks or touch spells

it also provides +2 AC deflective bonus

The shield regenerates 3hp per turn of non-use the magic's that power this amulet can only recharge it
12 times before it gives out

Caster Level:6th Prerequisites:Create Wondrous Item, Armor Spell ,1000gp Bloodstone
+100gp gold and silver amulet
Market Value: 9,600 w/materials included gp

 

Magic Amulet

Category

Wondrous Item: Minor (Amulet)

The amulet appears as a simple corded necklaces with enwrapped crystal

if worn by a sorcerer 1/day it can restore 3 spell levels worth of spells
(1 third, 1 second and 1 first or 3 first)

sorcerer must have at least 3 spell levels worth of spells to recover or will take 1d4hp of
force damage per spell level wasted. Can only be used to restore previously cast spell
cannot be used to keep from depleting a spell

Caster Level:8th Prerequisites:Create Wondrous Item, Creator must be at least 12th level
Market Value: gp 2,100gp

 

Magic Amulet of True Strike

Category

Woundrous Item: Minor (Amulet)

This amulet takes many forms but is usually made of silver

1/day the wearer can call upon the magic of the amulet to gain the truestrike ability

Caster Level:3th Prerequisites:Create Wondrous Item, True Strike
Market Value: gp 2,000gp

 

Cloak Of Blinking

Category

Wondrous Item: Major (Cloak)

This fine cloth gray cloak with hood

while worn provides +2 protection (deflection)
when the hood is drawn up around the wearer head it grants
the blinking ability (as per spell) continually until hood is pulled back

Casters Level: 6th Prerequisites: Forge Wondrous Item, Blink Market Price: 60,000 GP Wt: 1 lb.

 

Greater Cloak Of Fire Resistance

Category

Wondrous Item: Medium (Cloak)

This is a Gary hooded cloak that when wraps about the wearer it grants protection from fire
as well as provides some protection from harm.

This cloak grants the wearer +2 to ac (deflective)
In addition it grants a additional +4 to saves Vs fire spells and effects stackable with other bonuses
as well as absorb first 12 points of fire damage

Caster Level:10th Prerequisites: Craft wondrous item,Resist Elements Market Value: 25,155gp

 

Belt Of The Dragoone

Category

Wondrous Item: Medium (Belt)

The belt was created by a slave lord that was betrayed and slain

+4 AC (Natural)
+2 Str +1 Con
+2 to listen and Spot checks

Caster Level:12th Prerequisites: Craft wondrous item Wish or Miricale, Barkskin other
Market Value:
41,279gp

 

Earth Gird

Category

Wondrous Item: Medium (Belt)

This sturdy leather belt when worn and the wearer is standing on the ground
(not flying or on raised platforms etc.)

gains the following benefits

+3 to str, +25hp and 5MR +2 to ac (protective) and +1 to fort saves

At 12th level the belt will allow the wearer to summon 1 medium earth elemental who will fight for
and serve the wearer for 12 rounds before returning to it's home plane per 1/day

Casters Level:12th Prerequisites: Craft Wondrous Item,Bulls Strength 3 levels per plus of
protection, Monster Summoning V, Aid , Spell Resistance Market Value: 28,000 gp

 

Boots of Nimbleness

Category

Wondrous Item: Medium (Boots)

This set of soft leather boots comes from the eastern lands

when worn grant the wearer the uncanny dodge feat as per barbarian
plus raises the wearers reaction/reflex save bonus to +4 if already +4 then the wearer will get
+1 to reaction/reflex save bonus

Caster Level:10th Prerequisites:Craft Wondrous Items, Cat's Grace
Market Value: 26,000gp

 

Air Pilots Monacle (inspired by the game skys of arcadia)

Category

Wondrous Item: Medium (Monacle)

This is a clear crystal lense that is made to cover the right eye of the wearer

When worn the nonacle gives +1 to hit in melee /+3 in ranged and +2 to saves vs visiual/gaze effects
Also gives a +5 circomstance bonus to spot checks

Caster Level:11th Prerequisites:Craft Wondrous Items, Clairaudiance/Clairvoyance, Bless, True Strike
Market Value: 6,000gp

 

Rings

 

Silvery Ring

Category

Ring

This ring appears as a simple silver band

When worn the ring grants +2 (Luck) to all saves vs spells and spell-like effects

Caster Level:6th Prerequisites:Craft Ring
Market Value: 4,301gp

 

Cats Eye Ring

Category

Ring

This gold ring with runes and cat engravings on it surounding a cats eye gem center stone

This ring grants the wearer

Aleartness

If a rogue

+2 to Hide and Move Silently checks
they gain a +1 competancy bonus attack rolls, saves, and checks

Caster Level:6rd Prerequisites:Forge Ring, Cat's Grace, Divine Favor
Market Value: 12,060gp Wt: -

 

Death Knell Ring

Category

Ring

This silver ring engraved with images of death

This ring grants the following effects

+2 to ac and +1 to saves (luck)

Any living being brought to -1 hp or less in hand to hand combat with wearer will cause the
victim to make a will save or die, if it dies the wearer will gain +2 to str their effective level
goes up by +1 and gains +1d8 temp hp this effect lasts 10 minutes per hd of creature.
(See death knell spell for more info on effects and limitations)

This ring is evil in nature and will cause the wearer to make a will save Vs DC14+1 for
each time a opponent is slain in combat or become a blood thirsty killer as per a
sword of berserking.

Caster Level:6rd Prerequisites:Forge Ring, Death Knell, +3 lvls per plus of protection
Market Value: 14,000gp Wt: -

 

Ring Of Faith (inspired by baldurs gate rpg computer game)

Category

Ring

This ring takes many forms depending on the pantheon in which it was originally created for
and the alignments that it represents.

This ring allows the wearer to call on more divine energy than normal per. day
granting 1 extra spell per spell level

Caster Level:20th Prerequisites:Forge Ring, Limited wish
Market Value: gp 100,000gp

 

Potions&Scrolls

Silver Potion

This potion gets it's name from the mercurial silver appearance that it has.
There is even times in which it has been mistaked for a vial if mercury to the
dismay or joy of it's owner. Upon drinking the potion for the next 2-5 days
will double the drinkers healing rate or allow healing of wounds that do not heal
normally such as from a sword of wounding but dose not prevent active blood loss
(such as by stirges and the like). As well as prevents the loss of hp when brought
to negatives. This potion has one peculiar drawback if the drinker takes electrical
damage while under the effect of the potion their is a chance equal to DC10 Vs
the spells DC (spell level + casters attribute bonus)of having it's active
components neutralized ending it's effect.

Caster Level:3th Prerequisites:Brew Potion, Spellcaster level 10th
Market Value: 300 gp

 

Potion Of Reflection

This Potion is of some colorless liquid with silver dust sprinkles within
Upon drinking the drinker will manifest a silvery armor that will appear each time a spell is cast at
the drinker that will reflect back the spell
as per spell reflection. This spell lasts for 1-3 reflections before expiring or 1 hour whichever comes first

Caster Level:14th Prerequisites:Brew Potion, Charm Person, Divine Power
Market Value: 500gp

 

Queen Bee Honey

This is a potion derived from the honey of a giant queen bee
The potion when taken will immediately heal 1d3hp and will
promote good health by curing Disease

Caster Level:6th Prerequisites:Brew Potion, Divine Blessing, 1 flask worth of Giant Queen Bees Honey
Market Value: 150gp

 

Elf Blood

This is a potion created by evil individual who will do anything to extend their life
upon drinking the potion it will restore 1-6 years to the drinker

the potion also grants
+2 to enchantment spells/effects for 3d4 hours

Caster Level:12th Prerequisites:Brew Potion, Imbue with spell ability, Divine Blessing,
1 flask of fresh elf blood
Market Value: 500gp

 

Artifacts

Amulet Of Kord

Category

Wounderous Item Major Artifact (Amulet)

Given to his high priest upon assention this amulet grants the following abilitys

whenever the wearer enters combat the wearer will gain the benifit of frenzy for the
duration

(+4 to str, +4 to con +2 to moral and will saves +2 hp per level -2 to AC etc)
The amulet also acts as a rod of rulership
and the wearer can cast charm person 3/day and Chaos 1/day

any non-worshipper of Kord who puts it on will suffer feeblemind in addition to insanity

Caster Level:20th Prerequisites:N/A
Market Value: N/A


Black Razor (A new twist on The Sword Black Razor from S2 White Plum Mountain)

Category

Weapon (bastard sword) Minor Artifact

Created by a combination of Gary elves and a race of extra planer beings
to fight against some dire threat.

This sentiment sword who's blade shines like a piece of the night sky
has a golden hilt and a gold and obsidian scabbard.

The sword Has the following abilities

Int:17 Wis: 15 Cha: 13 Ego:13 (23)*

Align: CN

Purpose: To Devour Souls

Telepathic Speaks: common, as well as any language that it's wielder speaks (it learns them telepathically)
and reads common (and any language that the wielder can read too)

Primary Abilities

Detect Souls Improved Initiative, Combat Reflexes

Extraordinary Abilities

Haste 1/day (10 rounds)

Purpose Power

On a killing stroke the wielder will gain +2 str +1 effective level +1d8 hp as the soul of the victim
is drawn out of its body and devoured this effect lasts for 10 minutes per lvl/hd of victim
victims slain this way cannot be raised/resurrected not effective against constructs or undead

because of the negative planer nature of the sword
If a negative planer being is stuck by the sword the wielder has to roll a will Vs the creatures hd
or lose a level transferring it to the creature increasing it's strength at the coast of it's wielders

If the wielder loses a level the sword can restore the lost level if a being of double the
wielders level is slain using a special ritual

The sword will teach the wielder upon 12th level

The sword is +3 to hit and damage dose 2d10 19-20/x2

The sheath grants +2 to saves (luck) +2 to AC (deflective) and Spell Resistance 15

Disadvantages

The sword derives sustenance from devouring the life forces of it's victims
For every week in which it goes unfed it's ego (base13) will increase +1 up to it's max.
if it overcomes the wielders will. The sword will force him to feed it's hunger (usually whoever is
closest) Each use during this time will force a ego roll until fed

If without it's sheath it must be fed daily rather than weekly as the sheaths magic's
subdue it's hunger abit

Caster Level:20th Prerequisites:N/A
Market Value: 128,335gp w/ sheath

 

Ring Of The Immortal

Category

Jewelry (Ring) Minor Artifact

Created a long time ago by a long dead civilization.
This golden ring in the form of two serpents holding a emerald in their jaws.

Grants the following

The wearer gains all the benefits of being a construct. As a side effect the wearer will not age
but will still need to sleep and eat

as well as heal wounds as if had a periapt of wound closer

as well as +2 to natural AC +1 to fortitude saves (protective)

Disadvantages

The wearer will lose 1pt of con upon putting on the ring

The wearer will become more cold and emotionless under the rings influence
-2 to cha

Caster Level:20th Prerequisites:N/A
Market Value: 113,500gp

 

Ring Of Knowledge

Category

Jewlery Minor Artifact Ring

This non-discript silver band is imbued with a spirit of knowledge that helps
the wearer excel at his current profession

when worn if the wearer takes a -1 to hit and to thier skill roles the spirit
instruction will grant the wearer +20% to thier primary classes exp.

This ring is only usable by Monks, Bards , Fighters, Barbariansm, Paladins, Rangers and Rogues

Caster Level:18th Prerequisites:-
Market Value: 20,000gp Wt: -

 

Nightmare

Category

Weapon (Bastard Sword) Minor Artifact

This Weapon is one of the most feared sword ever encountered
created long ago by a evil sorcerer

The blade has a golden pommel with a translucent blue blade containing the tortured
souls of all those slain within.

This weapon is +2 to hit and damage

upon a hit the victim must make a will save Vs or be slain by their worst fears
this only effects the living (not undead or constructs) if save is successful victim still
takes 3d6hp damage

For each victim the wielder gains +2 to str +1d8hp and 1 level temp increase
lasting 10 mins per lvl/hd of victim

This is a evil weapon and dose a additional +2d6hp of damage Vs good

Anyone slain by this weapon adds their soul to the swirling tormented masses of previous
victim's Only divine intervention can restore such a victim to life

Caster Level:16th Prerequisites:Craft Arms and Armor, Creator Must Be Evil, Unholy Smite,
Phantasmal Killer, Death Knell, Trap The Soul
Market Value:128,335gp

 

Sword Of The Berserker

Category

Weapon (Bastard Sword) Minor Artifact

This hefty sword is masterwork blade with wolf motif carvings on and around the crossguard

Masterwork +1 to hit (non-magical dose not stack with magical pluses)

The sword is enchanted +3 to hit +3 to damage

in the hands of a barbarian or berserker it increases thier rage bonus to +6 to str/con
+3 morale bonus on will saves and gains +2hp/level at 15th increases to +8 to str/con
+4 morale bonus on will saves

also 1/day the wielder can perform a whirlwind attack as per the feat

Caster Level:20th Prerequisites:Craft Arms and Armor,Anmate Object, Haste
Market Value: 250,335gp

 

Hammer Of Rage (loosly based on the hammer of rage from the book dragon doom by dennis l. mckiernan)

Category

Weapon (warhammer) Major Artifact

This mithral warhammer was constructed by the dwarves along time ago before the time of
sundering. Wielded by the high king during the great war and was lost upon his death.

Their is a legend attached to it

He who wields it shall re-forge the dwarven kingdom anew

it has the following abilities

It is a +3 to hit and damage thundering warhammer

in the hands of a dwarf it gains a extra +1 to hit and damage

Detect Enemies 60'

it can be hurled 30ft gaining a extra +1d8
in the hands of a dwarf it gains +2d8

If a dwarf the wielder enters a frenzy or berserk it doubles the bonuses

In the hands of a dwarf it adds +2 to their charisma as it inspires the wielder
as well as +1 to saves, abilities and skill checks (luck)

Disadvantages

requires a str of 18 to wield

must be able to frenzy or berserk to activate it's abilities or will function only as a
+2 war hammer

Caster Level:20th Prerequisites:N/A
Market Value: 84,312gp

 

Sorcerors Stone

Catagory

Wondrous Item Major Minor Artifact (Gem)

This item looks like a smooth round stone white/grey stone about 1/2" in diameter with a mystic rune carved
upon it.

If a individual with 13wis and cha or higher touch the stone and make a DC25 the stone will grant the activator
1 level in sorceror if not one already

If a sorceror and the stone is kept on thier person the stone will grant the wearer 20% extra exp
as long as sorceror is thier primary class

Caster Level:20th Prerequisites:Craft wondrous item, Divine Blessing, Limited Wish, Miricale
Shocking Grasp
Market Value: 40,000gp

 

Sword Of Kings

Category

Weapon (Bastard Sword) Artifact

This legendary blade is a mystery some say that the gods themselves forged it then set it upon
the world. Each time it has appeared it was in the hands of one who was soon to become a ruler
of men.

The sword is mainly a +4 to hit and damage bastard sword that will burst into flames upon
command

upon a hit it dose the following

+2d4 damage (force) if the victem fails a fort save vs (DC17) if the damage is done the wielder will
heal as many hp as damage done.

or if the wielder forgoes the damage effect the sword can be commanded to hold person on a hit
victem vs (DC14)

The sword also upon command can do the following

Cause Fear in all persons viewing within a 10'r all viewing must make a will save vs (DC16)

Upon touching it's tip to a portal the sword gets a +12 strength roll to force the portal open.

It will tell the wielder what depth or height above the earth they are as well as were magnetic north is.

 

Caster Level:20th Prerequisites:
Market Value: 70,000gp

 

Shield Of The Sun

Category Armor (Large Shield) Minor Artifact

This shield gets it's name from the fact that it decended from the heavens within a firey ball
that was as bright as the sun.

The shield is a +3 large steel shield that when wielded glows as if a continual Daylight spell had been
cast upon it. Has no effect on the wielder but can possibly blind those within the wielders shield arch
as well as effect those that are sensitive to sun/ bright light.

It is fortified(Moderate) 75% chance of normal damage

and grants the wielder SR15

Caster Level:13th Prerequisites:Craft Arms and Armor, Limited Wish or Miricale
Spell resistance, Daylight
Market Value: 81,170gp