Please note some of the masterworked items listed here were created under the
assumption that the improved
bonuses granted to the item were special to that perticular item a lost technique
as it were and would be a
campaign in itself to learn the secret of reproducing the quality in recreating
that perticular item
Many of the items listed were put forth as if it were the first of it's kind
in order to give each item a
personality of it's own
lastly nothing is perfect i'm only human some items will be more playable than
others
i've done my best to try to keep the unbalanced and the overly complicated out
but sometimes
what I think is passable one day might be actually horrible the next so bare
with me
and always use your better judgemet before you put one of these gems to use
Thanks
Armor&Weapons
Magic Shield
Category
Armor (Large Shield)
This is a large shield made of mithreal. First originated by the dwarves but
has
since shown up in the hands of other races as well.
This +1 to AC (deflective) shield
upon command 3/day The wielder will be able to get thier CHA bonus in AC (deflectice)
or can use it to get pluses to hit in melee vs opponents (luck) when used as
a weapon.
Caster Level: 12th Prerequisites: Craft Arms and Armor,Shield
spell, large mithreal shield
Market Value: 4,000gp
Shiny Shield
Catagory
Armor (Large Steel Shield)
This is a shield that has been enchanted to provide some protection vs spells
This shield grants +1 to the AC of the user plus grants SR13
Caster Level: 15th Prerequisites: Craft Arms and Armor,Shield
spell, Spell Resistance
Market Value: 9,159gp
Elven Plate
Category
Armor (Back And Breast)
This is a suit of finely crafted black back and breast armor created from mitral
This armor is considered LT armor granting 30' move for medium sized beings
spell failure is 15% Dex bonus +5 Skill Check Pen. -1
Caster Level: -th Prerequisites: Craft Arms and Armor
Market Value: 4,350gp
Demon Hide Armor
Category
Armor (Hide Armor)
This is armor constructed from the remains of a lower planer denizen
it confers the following to the wearer
+1 bonus to ac (protective) Vs fire,cold and acid the armor grants a resistance
of 10 Vs
electricity the wearer takes half or no damage if a save is allowed or half
if thier is no save
Caster Level: 12th Prerequisites: Craft Arms and Armor,Resist
Fire,Cold, Acid and Electricity
Market Value: 109,165gp
Armor of Virtue
Category
Armor (Half Plate)
This armor was created for the best and brightest warriors of the land by the
fey to wear
in defense of all that is good and noble
It is aligned to lawful good any evil aligned individual who puts on this armor
will suffer
3 negative levels as long as the armor is worn any neutral wearing the armor
suffers only
2 negative levels while worn these levels cannot be overcome in any way (including
restoration)
The armor has the following enchantments
it is +5 plate mail (deflective)
it confers 5hp/+1 damage reduction
+1 to saves
lowers opponents AC by 2
Caster Level:18th Prerequisites:Craft Arms and Armor, Stoneskin,
Miracle, Bless
Market Value: 101,750gp
Armor Of Wound Closure
Category
Armor (Padded Armor)
This suit of padded armor is specially enchanted to protect wearer.
It is black with gold trim. When the armors abilities kick in silver circuits
like patterns start to form around the wounded area.
The armor has the following ability
Acts as +2 padded armor
it improves the wearers healing rate doubling it. The wearer doesn't lose
hp when brought to negative hp and allows the healing of wounds that normally
wouldn't
heal such as from a sword of wounding but doesn't prevent active blood drain.
The armor also has one additional feature it actually heals 3hp per day if
damaged.as long as at least 25% of its Hp remain.
Caster Level: 10th Prerequisites: Forge Weapons and Armor
Market Value:19,155
Acorns Of Stoning (based on the magic acornes seen in The Movie Willow)
Category
Ammo (stone)
These sling ammunition contain a potent magic
They appear as large acornes
They are +2 to hit and damage upon a hit the victem must make a will save vs
(DC16) or be
turned to stone,
Caster Level: 12th Prerequisites: Forge Weapons and Armor,Flesh To Stone Market Value:187gp/stone
Sling Stone Of Shock
Category
Ammo (stone)
This magical gray stone when shot or thrown at a opponent has the following
effects +1 to hit and upon impact will do a additional 1d6+3 plus must make
a fortitude save or take 1 pt of temp inelegance damage.
Caster Level:3rd Prerequisites:Craft Arms and Armor, Shocking
Grasp
Market Value:87gp/stone
Thunder Stones
Category
Ammo (stone)
These smooth black sling stones are charged with magic
They are enchanted to +2 to hit +2 to damage
Upon a critical hit these stones will burst releasing a clap of thunder
doing a additional +1d6hp of damage to the victim
Caster Level:5Th. Prerequisites:Craft Arms and Armor,
Market Value:334gp /stone
Stones Of Deep Impact
Category
Ammo (stone)
These are non-discript smooth stones perfect for throwing or for use with a
sling
These stones are +2 to hit and +1 to damage
They use touch attack for purpuses of assessing opponents armor class
Caster Level:6Th. Prerequisites:Craft Arms and Armor
Market Value:457gp /stone
Shark Tooth Arrows
Category
Ammo (arrow)
This is a well crafted arrow with a sharp needle like head
This arrow is +2 to hit and damage normally but when fired against a wounded
(as in struck by a piercing or slashing weapon)
and bleeding ftarget they get +2 to hit and thier threat range improves (as
per Keen ability)
Caster Level:10Th. Prerequisites:Craft Arms and Armor, Keen Edge
Market Value: 507 gp/arrow
Arrows Of Wounding
Category
Ammo (arrow)
This is a dark wood arrow with a obsidian tip
When shot will be +2 to hit/damage and will impart the wounding effect to the target
Caster Level:10th Prerequisites:Craft Arms and Armor, Mordrenkainen's
Sword
Market Value:187 gp/arrow
Swarm Darts
Catagory
Weapon (dart)
This looks like a regular darts usually found in 3s
When thrown it will multiply depending on the wishes of the user
so a swarm dart +1 will separate into 2 darts or 1 +1 dart
if +2 will separate into 2 +1 darts or 3 darts if +3 will separate into 1 +1
dart, +2 dart or
3 +1 darts or 4 darts so forth so on....
Each extra dart has to roll a separate to hit
Caster Level:10th Prerequisites:Craft Arms and Armor, Magic Missile
Market Value:+1 87gp/dart, +2, 187gp/dart, +3 327gp/dart,+4 507gp/dart,
+5 727gp/dart
Daggers Of True Strike
Category
Weapon (Dagger)
These are ordinary looking throwing dagger
When thrown and a command word is spoken will grant true strike as per spell
giving +20 (insight) bonus to hit and are not subject to miss penalties by concealed
targets
These daggers magic are 1 use only
Caster Level:3th Prerequisites:Craft Arms and Armor, True Strike
Market Value: 377gp/dagger
Skinner
Category
Weapon (dagger)
This nondescript hunting/Skinning Dagger with a razor sharp blade
has the following
masterwork dagger +1 to hit (non-magical not stackable with magical pluses)
Enchanted magically keen 17-20/x2
Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge,
master crafted dagger 2,302gp
Market Value: 2,302 w/mastercrafted dagger included gp
Silvery Axe
Category
Weapon (Battle Axe)
This is a Shiny silver mithril battle axe with the runes for power and victory
carved on eather side of the
axe head. Was created by the dwarves during the time of the great humanoid wars.
The axe was lost it's owner pursumed slain during a raid against a great orc
citadel
The axe is +2 to hit and damage
and has the following
it is a keen weapon improving it's threat rating to 17-20/x3
and it is a great cleave weapon granting a extra attack if victem should be
slain by wielder in combat
Caster Level:14th Prerequisites:Craft Arms and Armor, Keen Edge,
Divine Power
Market Value: 50,310gp
Axe Of The Fiend
Category
Weapon (Battle Axe)
This axe was the prized weapon of a demonic entity that used it to cleave slay
it's enemys
it is made of a strange dull black metal
it is +4 to hit and damage keen
in the hands of a evil person it will grant
+4 str +4 con +2 hp/level
In the hands of anyone else it will become a cursed berserking weapon
Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge,
Divine Power
Market Value: 98,310gp
Sword Of Blood
Catagory
Weapon (Bastard Sword)
This sword was created by a evil minion using the blood of 12 palidens in it's
creation
The sword is +2 to hit and damage and keen 1d10 17-20/x2
The sword starts to weep blood if Good alighned beings are within 60'
against Good the +1 to hit and damage +1d6 unholy damage
against Lawful Good opponents the sword gets +2 to hit +2 to damage +2d6 unholy
damage
1/day the wielder can add thier level x2 in damage vs a good opponent
Caster Level:14th Prerequisites:Craft Arms and Armor, Keen Edge,
Divine Power, Detect Good
Bless Weapon Market Value: 98,335 gp
Blood Thirst
Category
Weapon (Broad Sword (based on Falchion states)
This wicked looking broad sword with its serated edge was created by the slave
lords
as a reward for some unknown servent. Lost in a raid against Markessa's slaver
keep
It's current location is unknown.
This sword is +2 to hit and damage it is keen 16-20/x2
wounding weapon
Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge,
Mordenkainens Sword
Market Value: 50,375gp
Boomarang Sword
Category
Weapon (Scimitar)
This is a scimitar created by a mage who worked with a band of outlaws to
protect
a peacefull seaside village from a tyranical overlord
It's enchantments give it +2 to hit and damage
The scimitar can be thrown 20 range increment and will return to the wielders
hand or
fall to the ground in front of him if not available to catch it
when thrown the scimitar gets the keen ability as well as shocking burst upon
a critical
for +2d10 (electrical) damage
Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge,
Magic Stone, Call Lightning
Clairvoyance, Telekinesis
Market Value: 128,315gp
Tonfa Bladed (inspired by the weapon seen in skys of arcadia)
Category
Weapon (Exotic weapon)
This is a normal weapon created by a master smith for some outlaws who protected
a seaside town were he lived
The weapon looks like a hort sword with a handle were the cross piece is
it is wielded like a tonfa but dose piercing damage instead 1d6 18-20/x2
The wielder can opt to hit the opponent with the blunt handle side of the weapon
instead
doing 1d6 -/x2 damage instead
a monk can wield this weapon as a martial weapon to get the better attack/bonuses
benifit
Caster Level:th Prerequisites:Craft Arms and Armor
Market Value: 15gp
Dragon Slayer
Category
Weapon (Katana)
This weapon was crafted from the rare metal Adamantine it is intricatly carved
with dragon
motifs as it was intended for the new head of the dragon clan as a present upon
the celebration
of his corination.
The sword gets it's name from the dragon it helped slay
The dragon attacked a nearby village upon that same day as the cerimony
The sword is +2 to hit and damage adamantine (non-stackable with other magic bonuses)
it is a keen weapon 1d10 damage 15-20/x2
ever since the slaying of the dragon the sword will now quivers whenever a
dragon is within a mile
of it. This quivering grows stronger as the dragon gets closer and glows slightly
with a reddish light
that gets brighter as the wielder faces the direction of the dragon
upon striking a dragon the sword will do a extra +2d6 to any dragon hit
Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge,
Monster Summoning I
Market Value: 27,303gp
Ryokan Katana
Catagory
Weapon (Katana)
This is a katana made by a master Kensai toward the end of his career
It was forged out of the rare metal adamantine giving it a natural magic bonus
of +2
in addition it was given a keen edge by the master kensais skills
making it 1d10 17-20/x2 weapon
( the keen edge is non-magical in nature and is non-stackable with magical enchantments )
Caster Level:10th Prerequisites:Craft Arms and Armor, Craft Weaponry
Skill must beat a DC30
as well as 9000gp worth of Adamantine
Market Value: 11,335gp
Sword Of The Sorcerer
Category
Weapon (Bastard Sword)
This sword was created by a sorcerer a long time ago and many have since tired
to
discover the means in which it was created.
The sword is made of mithril
The sword base magic is a +1 to hit +1 to damage Keen weapon
The sword dose 4d6 on a hit. As a force effect it can strike astral or ethereal
creatures
Any sorcerer can wield this sword normally even without
the exotic weapon feat.
The swords also gains pluses to hit and damage equal to the sorcerer
charisma bonus
Lastly the sword grants a +2 level (compitance bonus) to spells cast as the
sword
acts as a focus for sorcerous energy
Caster Level:14th Prerequisites:Craft Arms and Armor, Keen Edge,
Imbue With Spell Ability
Mordenkainen's Sword, Plane Shift
Market Value: 200,335gp
Sword Of The Swashbuckler
Category
Weapon (Rapier)
This sword was created with a duelist in mind
It is +1 to hit +1 to damage
In the hands of a Duelist the sword gains a additional +1 to hit
gives +2 to initiative and it's threat range becomes 16-20/x2
Caster Level:10th Prerequisites:Craft Arms and Armor, Keen Edge,
Haste
Market Value: 50,320gp
Silver Sword Of Valhalla
Category
Weapon (Long Sword)
This longsords hilt is etched in Norse runes. The blade is made of a silvery
mirror like metal.
It has the following abilities
+2 to hit and damage grants the great cleave ability
Once per day and only during daylight hours the wielder can call forth barbarians
as per a
silver horn of Valhalla 2d4+2 2nd level barbarians to fight along side the wielder
this can only be done while in combat or the barbarians will just turn and leave
wasting the power for that day
Caster Level:13th Prerequisites:Craft Arms and Armor, Item, Monster
Summoning VI
Market Value:68,315gp
Sword Of Winter
Category
Weapon (Short Sword)
This short sword has a translucent blue steel blade with a silver hilt
It was crafted by elves in the northlands using the blood of a ancient white
dragon
to enchant it.
The blade is +2 to hit +2 to damage
Dose a extra +1d6 hp of cold damage per hit
Has a 50% chance to extinguish any fires in which it is thrust. This power has
a radius of 10ft
including lasting effects such as wall of fire excluding instantaneous effects
such as
fireball, flame strike etc.
It will absorb the first 10hp of fire damage each round
Upon a hit the victim must roll a fort save Vs (DC14) or take 1 pt of temp
strength loss do to
the numbing cold of the blade.
Caster Level:14th Prerequisites:Craft Arms and Armor, Ice Storm,
Chill Touch, Dispel Magic
Protection from the elements
Market Value:49,310gp
Mystical Blade
Category
Weapon (long Sword)
This shinny sliver bladed long sword with a ivory handle
The sword is +1 to hit and damage and also grants +2 to wielders initiative
Caster Level:7th Prerequisites:Craft Arms and Armor, Haste, Magic
Weapon
Market Value:8,315gp
Dark Blade ( based on the sword from the Dark Sword trilogy by Margaret Wes & Tracy Hickman)
Category
Weapon (Great Sword)
This blade is made of a metal that is disruptive to magic to the point that
it causes
extra damage to beings that are magical in nature.
The sword is +1 to hit (masterwork) pluses not stackable with any magical bonuses
It is treated as a +3 weapon Vs creatures/beings that are magical in nature
such as
magical beasts, outsiders and undead creatures etc excluding aberrations, beasts
etc.
unless they possess spell casting abilities
upon a hit to such a creature being the sword will do +1d6 (energy)
plus dose damage equal to half the creature/beings HD in hit points
The sword will absorb the 10hp of damage from any magical spell/effect cast
at
wielder.
It also has a 50% chance of extinguishing continuing magic such as wall of
force but not
instantaneous spells such as lightning bolt, fire ball, magic missile etc.
Caster Level:14th Prerequisites:Craft Arms and Armor, Protection
from elements, Anti-magic shell.
Dispel magic
Market Value:49,350gp
Dragon Slayer ( based on spear in Dragon Slayer the movie)
Category
Weapon (short spear)
This spear was constructed with a combination of magic and advanced blacksmithing
techniques
The spear itself was a master work spear / adamantine +2 to hit +2 to damage
(not stackable with magical bonuses)
The enchantments of the spear give it the following
+2 to hit and damage improved threat of 19-20/x3
Vs dragons the spear will gain +2 to hit and damage and do +2d6 extra damage
Caster Level:12th Prerequisites:Craft Arms and Armor, Summon
Monster I, Keen Edge
Market Value:50,302gp
Storm Guard Spear
Category
Weapon (short spear)
This spear was constructed ages ago during the reighn of a mighty empire
The spear is made of darkwood and was forged by a master crafter giving +1
to hit
The spear when held by wielder grants the following
+2 to hit and damage
+4 to AC (deflective) provides 12hp worth of protection vs electrical attacks
acts as a orb of storms in relation to weather
When thrown
it deals a extra +2d6 electrical damage to the target
Caster Level:18th Prerequisites:Craft Arms and Armor, Shield,
Resist Elements, Lightning Bolt
Control Weather, Storm Of Vengeance
Market Value:119,302gp
Spear Of Longinis (Spear Of the Heavens)
Weapon (Long Spear)
This extra-planerisspear is made of a bluish/green metal spear that looks as
if two spears
were intertwined to make one.. The head of the spear is fork like.
The spear has the following states 2d6 /19-20 /x2 normally
It has the following magical abilities
+4 spear evil takes a additional +1d6 hp damage provides 15MR 5ft radius to
the welder
It can be thrown by welder with a 30ft increment in which it will turn into
a brilliant energy weapon
bypassing any non-living defense the target may have in addition to doing +2d6
more damage
Caster Level:16th Prerequisites:Craft Arms and Armor, Gaseous
Form, Continual Flame, Holy Smite
caster must be good, Magic Stone, Clairaudience/Clairvoyance
Market Value:218,305gp
CrossBow of The Vampire Hunter
Category
Weapon (Hv. Crossbow)
This is a heavy crossbow that is desighned with the purpose of slaying vampires in mind.
It is +2 to hit and damage
but in the case of vampires if the shooter takes a full round action to aim
his shot will
be able to strike at the creatures heat with +20 Insight bonus (as per true
strike)
in addition the shooter1/day can add his level in hp to the damage done vs vampires
Caster Level:12th Prerequisites:Craft Arms and Armor, True Strike,
Bless Weapon
Market Value: 32,350gp
Elven Soul Bow
Category
Weapon (Long Bow)
This is a bow that was created from dark wood and infused with some of the
wielders life essance.
The bow is literly a extension of the archers being. Only a few elven arcane
archers and scolars know
the secrets of its creation.
The bow is +2 to hit but the wielder can add thier CHA bonus to eather thier
to hit or to damage
Thier is a empathic link between the bow and the wielder so if its within 1
mile the wielder can
determine approx direction and distance on a succesfull scry roll.
If the bow is stolen or removed more than 1 mile from the wielder the wielder
will suffer 2 negitive
damage as well as loss of 1/2 his hp
The bow is a living thing and gets +! to its AC+ Hardness as well a will have
1/2 the hp of the wielder
per level
Caster Level:19th Prerequisites:Craft Arms and Armor, Magic Jar,
True Strike
Market Value: $0,375gp
Frost Bow
Category
Weapon (Composite Longbow)
This weapon was created by a group of norther barbarians with the help of elf
magic
The bow is carved from bone. When wielded will turn translucent blue and frost
like mist will swirl
about the bow while in use.
The bow itself is +2 to hit and damage
This bow acts as a frost weapon
protecting its wielded from the first 10 pts of fire damage suffered and also
has a 50% chance
of extinguishing any fire that it is thrust this power extends to a 10ft radius
Any arrow fired from this weapon will also do a additional 1d6 hp of cold damage
Caster Level:14th Prerequisites:Craft Arms and Armor, Ice Storm,
Dispel Magic, Protection From Elements
Market Value:18,400gp
Short Bow of Venom
Category
Weapon (Short Bow)
This crude short bow was created by a group of mercenary bandits that were
raiding
up and down the savage coast.
The bow is +1 to hit and imparts a magical venom onto the arrows shot causing
the victims to
make a fort save Vs (DC14) or suffer 1d20hp damage
Caster Level:8th Prerequisites:Craft Arms and Armor, Cause Serious
Wounds
Market Value: 8,330 gp
Magic Bow Of Veluna
Category
Weapon (Short Bow)
This masterwork short bow made of oak
The bow is +1 to hit and damage
any metal tipped arrow is used the bow will charge the arrow adding 1d4+1 (force)
damage
to the shot
Caster Level:8th Prerequisites:Craft Arms and Armor, Magic Missile
Market Value: 8,330 gp
Misc.
Bracers Of Battle
Catagory
Wondrous Item Major (Bracers)
They grant the wearer +2 to AC (Deflective) as well as the uncanny dodge ability
They also grant +3 to str to the wearer
Caster Level:8th Prerequisites:Craft Wounderous Item, Bull Strength,
Cat's Grace
Market Value: 17,165gp
Manacles Of Restraining
Category
Wondrous Item Minor (manacles)
This magical set of manacles was created by rangers to hold their extra strong
pray
upon placement of manacles they grow or shrink to accommodate a tiny to large
individual instantly
also the manacles will reduce the str of manacled creature 1d6+6 for the duration
Caster Level:12th Prerequisites:Craft wondrous item, Enlarge,
Reduce, Ray of Enfeeblement
Market Value:21,650gp
Soul Gem (Based on the old amulet of life protection)
Catagory
Wondrous Item Major (Gem)
This is a 1/2" diamiter gem that when in use imbeds itself in wearers
forhead
It grants the wearer the following benifits
Immnity to mind affecting spells/effect
upon death the psyche of the wearer is stored within the gem for 7 days
If the gem is destroyed while the wearers psyche is being stored within
The wearers psyche will also be destroyed nothing short of divine intervention
will be able to save it.
If gem is forcably removed or destroyed the wearer the wearer will suffer 1 temparary negitive level.
Caster Level:16th Prerequisites:Craft wondrous item, Mind Blank,
Magic Jar
Market Value: 178,000gp
Stone Of Souls
Category
Wondrous Item Major (Gem)
This item usually takes the form of some high valued jewel commonly dimond
but have been known to be made from pear, rubies and even verious crystals.
This is a item of evil and will detect as so.
1/day it allows the wearer to preform the following functions
upon a touch
drain a level if the victem fails a fort save vs (DC20) if the save is made
the lose is only
temporary
If a level is drained the wearer can choose the following
gain +2 strength +1d8 temparary hp and 1 effective level lasting for 10 minutes
Or can store
Stored levels are stored in the way of exp. (2000 per level)when the wearer
casts a spell that requires the
expenditure of exp as a component he may use the exp stolen instead. The max.
storage
capacity of a stone of souls is 100 times that of the gp value of the gem used.
All excess
exp is lost
Casters Level: 18rd Prerequisites: Forge Wondrous Item, Death
Knell, Energy Drain,
Majic Jar,1000 gp gem min
Market Price: 44,000gp + Gem Value GP Wt: -
Blessed Cross
Category
Wondrous Item Minor (Necklace)
Famous Quotes: from past users (May Your Faith Guide And Protect You)
A simple silver cross necklace that never seems to tarnish always staying shiny
silver.
This is a item in which the priest of Saint Cuthbert and other deities of goodness
and
light sometimes give their favored servants. When worn it grants +2 to saves
Vs fear and enchantment spells and effects also when presented strongly against
intelligent undead of evil alignment it grants +1 (Compitancy) to turning
Casters Level: 3rd Prerequisites: Forge Wondrous Item, Bless,
Continual Light
Market Price: 5,000 GP Wt: -
Lucky Token
Category
Wonderous Item Minor (Pendant)
This simple silver pendant with a little charm on it was created by the elves
as a minor aid to help love ones
When worn the wearer gets
+1 to thier Ac and saves (Luck)
1/day the wearer will be able to reroll one roll that you have just made
You must take the result of the reroll even if it's worse than the original
roll
Casters Level: 3rd Prerequisites: Forge Wondrous Item, Divine
Favor, Bless
Market Price: 4,000 GP Wt: -
Amulet Of Shielding
Category
Wondrous Item Minor (Amulet)
This is a silver and gold amulet with a bloodstone gem inset upon its face.
While worn it will absorb 16 hp worth of damage directed at the wearer from
physical
weapons or ranged spells it doesn't stop hand to hand attacks or touch spells
it also provides +2 AC deflective bonus
The shield regenerates 3hp per turn of non-use the magic's that power this
amulet can only recharge it
12 times before it gives out
Caster Level:6th Prerequisites:Create Wondrous Item, Armor Spell
,1000gp Bloodstone
+100gp gold and silver amulet
Market Value: 9,600 w/materials included gp
Magic Amulet
Category
Wondrous Item: Minor (Amulet)
The amulet appears as a simple corded necklaces with enwrapped crystal
if worn by a sorcerer 1/day it can restore 3 spell levels worth of spells
(1 third, 1 second and 1 first or 3 first)
sorcerer must have at least 3 spell levels worth of spells to recover or will
take 1d4hp of
force damage per spell level wasted. Can only be used to restore previously
cast spell
cannot be used to keep from depleting a spell
Caster Level:8th Prerequisites:Create Wondrous Item, Creator
must be at least 12th level
Market Value: gp 2,100gp
Magic Amulet of True Strike
Category
Woundrous Item: Minor (Amulet)
This amulet takes many forms but is usually made of silver
1/day the wearer can call upon the magic of the amulet to gain the truestrike ability
Caster Level:3th Prerequisites:Create Wondrous Item, True Strike
Market Value: gp 2,000gp
Cloak Of Blinking
Category
Wondrous Item: Major (Cloak)
This fine cloth gray cloak with hood
while worn provides +2 protection (deflection)
when the hood is drawn up around the wearer head it grants
the blinking ability (as per spell) continually until hood is pulled back
Casters Level: 6th Prerequisites: Forge Wondrous Item, Blink Market Price: 60,000 GP Wt: 1 lb.
Greater Cloak Of Fire Resistance
Category
Wondrous Item: Medium (Cloak)
This is a Gary hooded cloak that when wraps about the wearer it grants protection
from fire
as well as provides some protection from harm.
This cloak grants the wearer +2 to ac (deflective)
In addition it grants a additional +4 to saves Vs fire spells and effects stackable
with other bonuses
as well as absorb first 12 points of fire damage
Caster Level:10th Prerequisites: Craft wondrous item,Resist Elements Market Value: 25,155gp
Belt Of The Dragoone
Category
Wondrous Item: Medium (Belt)
The belt was created by a slave lord that was betrayed and slain
+4 AC (Natural)
+2 Str +1 Con
+2 to listen and Spot checks
Caster Level:12th Prerequisites: Craft wondrous item Wish or
Miricale, Barkskin other
Market Value: 41,279gp
Earth Gird
Category
Wondrous Item: Medium (Belt)
This sturdy leather belt when worn and the wearer is standing on the ground
(not flying or on raised platforms etc.)
gains the following benefits
+3 to str, +25hp and 5MR +2 to ac (protective) and +1 to fort saves
At 12th level the belt will allow the wearer to summon 1 medium earth elemental
who will fight for
and serve the wearer for 12 rounds before returning to it's home plane per 1/day
Casters Level:12th Prerequisites: Craft Wondrous Item,Bulls Strength
3 levels per plus of
protection, Monster Summoning V, Aid , Spell Resistance Market Value:
28,000 gp
Boots of Nimbleness
Category
Wondrous Item: Medium (Boots)
This set of soft leather boots comes from the eastern lands
when worn grant the wearer the uncanny dodge feat as per barbarian
plus raises the wearers reaction/reflex save bonus to +4 if already +4 then
the wearer will get
+1 to reaction/reflex save bonus
Caster Level:10th Prerequisites:Craft Wondrous Items, Cat's Grace
Market Value: 26,000gp
Air Pilots Monacle (inspired by the game skys of arcadia)
Category
Wondrous Item: Medium (Monacle)
This is a clear crystal lense that is made to cover the right eye of the wearer
When worn the nonacle gives +1 to hit in melee /+3 in ranged and +2 to saves
vs visiual/gaze effects
Also gives a +5 circomstance bonus to spot checks
Caster Level:11th Prerequisites:Craft Wondrous Items, Clairaudiance/Clairvoyance,
Bless, True Strike
Market Value: 6,000gp
Rings
Silvery Ring
Category
Ring
This ring appears as a simple silver band
When worn the ring grants +2 (Luck) to all saves vs spells and spell-like effects
Caster Level:6th Prerequisites:Craft Ring
Market Value: 4,301gp
Cats Eye Ring
Category
Ring
This gold ring with runes and cat engravings on it surounding a cats eye gem
center stone
This ring grants the wearer
Aleartness
If a rogue
+2 to Hide and Move Silently checks
they gain a +1 competancy bonus attack rolls, saves, and checks
Caster Level:6rd Prerequisites:Forge Ring, Cat's Grace, Divine
Favor
Market Value: 12,060gp Wt: -
Death Knell Ring
Category
Ring
This silver ring engraved with images of death
This ring grants the following effects
+2 to ac and +1 to saves (luck)
Any living being brought to -1 hp or less in hand to hand combat with wearer
will cause the
victim to make a will save or die, if it dies the wearer will gain +2 to str
their effective level
goes up by +1 and gains +1d8 temp hp this effect lasts 10 minutes per hd of
creature.
(See death knell spell for more info on effects and limitations)
This ring is evil in nature and will cause the wearer to make a will save Vs
DC14+1 for
each time a opponent is slain in combat or become a blood thirsty killer as
per a
sword of berserking.
Caster Level:6rd Prerequisites:Forge Ring, Death Knell, +3 lvls
per plus of protection
Market Value: 14,000gp Wt: -
Ring Of Faith (inspired by baldurs gate rpg computer game)
Category
Ring
This ring takes many forms depending on the pantheon in which it was originally
created for
and the alignments that it represents.
This ring allows the wearer to call on more divine energy than normal per.
day
granting 1 extra spell per spell level
Caster Level:20th Prerequisites:Forge Ring, Limited wish
Market Value: gp 100,000gp
Potions&Scrolls
Silver Potion
This potion gets it's name from the mercurial silver appearance that it has.
There is even times in which it has been mistaked for a vial if mercury to the
dismay or joy of it's owner. Upon drinking the potion for the next 2-5 days
will double the drinkers healing rate or allow healing of wounds that do not
heal
normally such as from a sword of wounding but dose not prevent active blood
loss
(such as by stirges and the like). As well as prevents the loss of hp when brought
to negatives. This potion has one peculiar drawback if the drinker takes electrical
damage while under the effect of the potion their is a chance equal to DC10
Vs
the spells DC (spell level + casters attribute bonus)of having it's active
components neutralized ending it's effect.
Caster Level:3th Prerequisites:Brew Potion, Spellcaster level
10th
Market Value: 300 gp
Potion Of Reflection
This Potion is of some colorless liquid with silver dust sprinkles within
Upon drinking the drinker will manifest a silvery armor that will appear each
time a spell is cast at
the drinker that will reflect back the spell
as per spell reflection. This spell lasts for 1-3 reflections before expiring
or 1 hour whichever comes first
Caster Level:14th Prerequisites:Brew Potion, Charm Person, Divine
Power
Market Value: 500gp
Queen Bee Honey
This is a potion derived from the honey of a giant queen bee
The potion when taken will immediately heal 1d3hp and will
promote good health by curing Disease
Caster Level:6th Prerequisites:Brew Potion, Divine Blessing,
1 flask worth of Giant Queen Bees Honey
Market Value: 150gp
Elf Blood
This is a potion created by evil individual who will do anything to extend
their life
upon drinking the potion it will restore 1-6 years to the drinker
the potion also grants
+2 to enchantment spells/effects for 3d4 hours
Caster Level:12th Prerequisites:Brew Potion, Imbue with spell
ability, Divine Blessing,
1 flask of fresh elf blood
Market Value: 500gp
Artifacts
Amulet Of Kord
Category
Wounderous Item Major Artifact (Amulet)
Given to his high priest upon assention this amulet grants the following abilitys
whenever the wearer enters combat the wearer will gain the benifit of frenzy
for the
duration
(+4 to str, +4 to con +2 to moral and will saves +2 hp per level -2 to AC
etc)
The amulet also acts as a rod of rulership
and the wearer can cast charm person 3/day and Chaos 1/day
any non-worshipper of Kord who puts it on will suffer feeblemind in addition to insanity
Caster Level:20th Prerequisites:N/A
Market Value: N/A
Black Razor (A new twist on The Sword Black Razor from S2 White Plum Mountain)
Category
Weapon (bastard sword) Minor Artifact
Created by a combination of Gary elves and a race of extra planer beings
to fight against some dire threat.
This sentiment sword who's blade shines like a piece of the night sky
has a golden hilt and a gold and obsidian scabbard.
The sword Has the following abilities
Int:17 Wis: 15 Cha: 13 Ego:13 (23)*
Align: CN
Purpose: To Devour Souls
Telepathic Speaks: common, as well as any language that it's wielder speaks
(it learns them telepathically)
and reads common (and any language that the wielder can read too)
Primary Abilities
Detect Souls Improved Initiative, Combat Reflexes
Extraordinary Abilities
Haste 1/day (10 rounds)
Purpose Power
On a killing stroke the wielder will gain +2 str +1 effective level +1d8 hp
as the soul of the victim
is drawn out of its body and devoured this effect lasts for 10 minutes per lvl/hd
of victim
victims slain this way cannot be raised/resurrected not effective against constructs
or undead
because of the negative planer nature of the sword
If a negative planer being is stuck by the sword the wielder has to roll a will
Vs the creatures hd
or lose a level transferring it to the creature increasing it's strength at
the coast of it's wielders
If the wielder loses a level the sword can restore the lost level if a being
of double the
wielders level is slain using a special ritual
The sword will teach the wielder upon 12th level
The sword is +3 to hit and damage dose 2d10 19-20/x2
The sheath grants +2 to saves (luck) +2 to AC (deflective) and Spell Resistance 15
Disadvantages
The sword derives sustenance from devouring the life forces of it's victims
For every week in which it goes unfed it's ego (base13) will increase +1 up
to it's max.
if it overcomes the wielders will. The sword will force him to feed it's hunger
(usually whoever is
closest) Each use during this time will force a ego roll until fed
If without it's sheath it must be fed daily rather than weekly as the sheaths
magic's
subdue it's hunger abit
Caster Level:20th Prerequisites:N/A
Market Value: 128,335gp w/ sheath
Ring Of The Immortal
Category
Jewelry (Ring) Minor Artifact
Created a long time ago by a long dead civilization.
This golden ring in the form of two serpents holding a emerald in their jaws.
Grants the following
The wearer gains all the benefits of being a construct. As a side effect the
wearer will not age
but will still need to sleep and eat
as well as heal wounds as if had a periapt of wound closer
as well as +2 to natural AC +1 to fortitude saves (protective)
Disadvantages
The wearer will lose 1pt of con upon putting on the ring
The wearer will become more cold and emotionless under the rings influence
-2 to cha
Caster Level:20th Prerequisites:N/A
Market Value: 113,500gp
Ring Of Knowledge
Category
Jewlery Minor Artifact Ring
This non-discript silver band is imbued with a spirit of knowledge that helps
the wearer excel at his current profession
when worn if the wearer takes a -1 to hit and to thier skill roles the spirit
instruction will grant the wearer +20% to thier primary classes exp.
This ring is only usable by Monks, Bards , Fighters, Barbariansm, Paladins, Rangers and Rogues
Caster Level:18th Prerequisites:-
Market Value: 20,000gp Wt: -
Nightmare
Category
Weapon (Bastard Sword) Minor Artifact
This Weapon is one of the most feared sword ever encountered
created long ago by a evil sorcerer
The blade has a golden pommel with a translucent blue blade containing the
tortured
souls of all those slain within.
This weapon is +2 to hit and damage
upon a hit the victim must make a will save Vs or be slain by their worst fears
this only effects the living (not undead or constructs) if save is successful
victim still
takes 3d6hp damage
For each victim the wielder gains +2 to str +1d8hp and 1 level temp increase
lasting 10 mins per lvl/hd of victim
This is a evil weapon and dose a additional +2d6hp of damage Vs good
Anyone slain by this weapon adds their soul to the swirling tormented masses
of previous
victim's Only divine intervention can restore such a victim to life
Caster Level:16th Prerequisites:Craft Arms and Armor, Creator
Must Be Evil, Unholy Smite,
Phantasmal Killer, Death Knell, Trap The Soul
Market Value:128,335gp
Sword Of The Berserker
Category
Weapon (Bastard Sword) Minor Artifact
This hefty sword is masterwork blade with wolf motif carvings on and around
the crossguard
Masterwork +1 to hit (non-magical dose not stack with magical pluses)
The sword is enchanted +3 to hit +3 to damage
in the hands of a barbarian or berserker it increases thier rage bonus to
+6 to str/con
+3 morale bonus on will saves and gains +2hp/level at 15th increases to +8 to
str/con
+4 morale bonus on will saves
also 1/day the wielder can perform a whirlwind attack as per the feat
Caster Level:20th Prerequisites:Craft Arms and Armor,Anmate Object,
Haste
Market Value: 250,335gp
Hammer Of Rage (loosly based on the hammer of rage from the book dragon doom by dennis l. mckiernan)
Category
Weapon (warhammer) Major Artifact
This mithral warhammer was constructed by the dwarves along time ago before
the time of
sundering. Wielded by the high king during the great war and was lost upon his
death.
Their is a legend attached to it
He who wields it shall re-forge the dwarven kingdom anew
it has the following abilities
It is a +3 to hit and damage thundering warhammer
in the hands of a dwarf it gains a extra +1 to hit and damage
Detect Enemies 60'
it can be hurled 30ft gaining a extra +1d8
in the hands of a dwarf it gains +2d8
If a dwarf the wielder enters a frenzy or berserk it doubles the bonuses
In the hands of a dwarf it adds +2 to their charisma as it inspires the wielder
as well as +1 to saves, abilities and skill checks (luck)
Disadvantages
requires a str of 18 to wield
must be able to frenzy or berserk to activate it's abilities or will function
only as a
+2 war hammer
Caster Level:20th Prerequisites:N/A
Market Value: 84,312gp
Sorcerors Stone
Catagory
Wondrous Item Major Minor Artifact (Gem)
This item looks like a smooth round stone white/grey stone about 1/2"
in diameter with a mystic rune carved
upon it.
If a individual with 13wis and cha or higher touch the stone and make a DC25
the stone will grant the activator
1 level in sorceror if not one already
If a sorceror and the stone is kept on thier person the stone will grant the
wearer 20% extra exp
as long as sorceror is thier primary class
Caster Level:20th Prerequisites:Craft wondrous item, Divine Blessing,
Limited Wish, Miricale
Shocking Grasp
Market Value: 40,000gp
Sword Of Kings
Category
Weapon (Bastard Sword) Artifact
This legendary blade is a mystery some say that the gods themselves forged
it then set it upon
the world. Each time it has appeared it was in the hands of one who was soon
to become a ruler
of men.
The sword is mainly a +4 to hit and damage bastard sword that will burst into
flames upon
command
upon a hit it dose the following
+2d4 damage (force) if the victem fails a fort save vs (DC17) if the damage
is done the wielder will
heal as many hp as damage done.
or if the wielder forgoes the damage effect the sword can be commanded to hold
person on a hit
victem vs (DC14)
The sword also upon command can do the following
Cause Fear in all persons viewing within a 10'r all viewing must make a will
save vs (DC16)
Upon touching it's tip to a portal the sword gets a +12 strength roll to force
the portal open.
It will tell the wielder what depth or height above the earth they are as well as were magnetic north is.
Caster Level:20th Prerequisites:
Market Value: 70,000gp
Shield Of The Sun
Category Armor (Large Shield) Minor Artifact
This shield gets it's name from the fact that it decended from the heavens
within a firey ball
that was as bright as the sun.
The shield is a +3 large steel shield that when wielded glows as if a continual
Daylight spell had been
cast upon it. Has no effect on the wielder but can possibly blind those within
the wielders shield arch
as well as effect those that are sensitive to sun/ bright light.
It is fortified(Moderate) 75% chance of normal damage
and grants the wielder SR15
Caster Level:13th Prerequisites:Craft Arms and Armor, Limited
Wish or Miricale
Spell resistance, Daylight
Market Value: 81,170gp