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Burst Of Darkness
Abjuration
Level: Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 1 action
Range: Medium 40ft +10 per character level
Duration: instantaneous
Save Throws: Reflex half
Spell Resistance: See Below
This spell causes a black sphere to appear before the caster then launches
itself at the
intended target. As it roles threw the air little sparks of lightening will
be seen arcing
along the surface of the sphere as it moves. Once it reaches its target a sudden
crack like
thunder will be heard then it will explode doing 2d6X10 disintegration damage
to all
within 60ft radius. Spell resistance is applied as if cast by a 20th level caster
Blade Barrier (personal)
Envocation
Level: Sorcerer/Wizard 5
Components: V, S
Casting Time: 1 full round
Range: Personal
Effect: Whirlwind of razor sharp blades encircling caster
10ft radius
Target: 1 living being
Duration: 10 rounds/level
Save Throws: Reflex half
Spell Resistance: Yes
This is similure to the blade berrier spell but rather than creating a barrier
in a spacific area it forms
around the caster instead. Anyone entering the area of effect will take 1d6/per
level of caster up to
10d6 reflex save for half. The caster is considered one quarter coverage while
protected by spell.
C
Combat Sense
Divination
Level: 2 Divination, 3 Priest
Components: V,S and DF
Casting Time: 1 action
Range: Touch
Targets: 1 Living creature Touched
Duration: 1/minute per level
Save: None
Spell Resistance: Yes (harmless)
This spell grants the recipient a supernatural combat sense
that allows the recipient to
anticipate danger (similar to the monks ability) giving
a bonus to their AC equal to their
wis score or +1 whichever is higher.
This applies even in situations in which the character
would normally lose DEX bonuses such as the cases of surprise,
being ambushed, stunned
and so on.
Because this spell grants a ability similar to the monks own
it only grates +1 to a monks
AC only
D
Dragon Shade
Abjuration
L:evel: Sorcerer/Wizard 6
Components: V, S, M
Casting Time: 1 action
Range: Special (see below)
Duration: instantaneous
Save Throws: Special (see below)
Spell Resistance: Special (see below)
By use of this spell a phantom dragon is created that will fly to the casters
aid and
breath on the targets that he designates. The breath weapon is chosen at the
beginning of
the spell and will be equivalence to a adult dragon of the type called in respects
to range,
damage and area of effect.
Material component is a piece of scale or blood of the type of bragon being called.
This is a rare and old spell that was created by a long vanished group of powerful
mages.
E
Essance Of Wolf
Alteration
Level: Cleric 3, Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 action
Range: Close Touch
Target: 1 living being
Duration: 1 minute/level (D)
Save: Will (negate)
Spell Resistance: Yes
The recipiant of this spell is charged with the spiritual energy of a wolf
granting the
following +10 to movement +2 to AC natural as well as +2 to listen for the duration
of the spell
F
Fatigue
Enchantment
Level: Cleric 3, Sorcerer/Wizard 1
Components: V, S
Casting Time: 1 action
Range: Close 25ft+5/2 Levels
Area: all within 15ft/radius
Duration: See Below
Save: Will negates
Spell Resistance: Yes
This spell causes all those within it's area of affect to become fatigued
suffering -2 to strength/dexterity and can't run or charge this effect lasts
till the end of combat. This spells effects are not cumulative
Fire Burst
Invocation [Fire]
Level: Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 action
Range: You
Area: 20ft /square
Duration: Instantaneous
Save Throw: See Below
Spell Resistance: Yes (See Below)
This spell causes a fiery explosion similar to a fireball detonating with the
caster at its center
The caster is unharmed by the spell but all within 10ft take 1d6 per. Level
(up to 10D6) no
save all those over 10ft get a reflex save Vs half.
Fire Shield Of Arcanum
Abjuration [Fire]
Level: Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 action
Range: Personal
Targets: 1 living being
Duration: 1 minute/Level (D)
Save: See Below
Spell Resistance: Yes (See Below)
When cast this spell takes the form of a number of firery motes that encircle
the caster
anyone comming within 5ft radius will take 1d6/level max 10d6 make a ref save
for
half caster is considered one half cover while under the protection of the spell.
G
H
I
J
K
L
Longstride
Abjuration
Level: Sor 1/ Wiz 1
Components: V,S, M
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 minute/level
With the aid of this spell the recipient distance walked per stride is distorted
in a benifitial way
granting +10ft to their land based movement of individual
Lighten Load
Tranmutation
Level: Sorc 1/ Wiz 1
Components: V,S
Casting Time: 1 action
Range: Touch
Target: 1 living being
Duration: 1 minute/Level
Save: Will
Spell Resistance: Yes
This spell will reduce the weight of all non-living objects on 1 individual
by 10% per level
up to 90%. This spell has no effect what so ever on the mass of objects carried
just their weight.
This spell is reversable increasing all non-living items carried weight by
10% per level
up to 90%
M
N
O
P
Q
R
Righteous Strike
Transmutation
Level: Cleric 3/ Paladin 2
Components: V,S DF
Casting Time: 1 action
Range: Touch
Target: your weapon
Duration: 1 round
Save: none
Spell Resistance: none
When this spell is cast the prists weapon to become a blessed Weapon which
wounds target hit as per a wounding weapon. The spell lasts for only 1 round.
This is not stackable with any other weapon enchantments.
S
Spell Manacles
Abjuration
Level: Sorceror/Wizard 2
Components: V, S, M
Casting Time: 1 action
Range: Close (25ft +5ft/2 levels)
Targets: 1 living being
Duration: 1 round level
Save: Will save to negate
Spell Resistance: Yes
This spell places a magical restraint on a target spell caster.
First it imparts a 40% chance of spell failure as well as imposes a max. dex
bonus of +1
on the target mage. Secondly the mage will suffer 1d3 hp of (energy) damage
each time a spell
is successful cast until the spells duration ends. This forces the caster to
make concentration rolls
after each succesfull casting.
Spell Spike
Abjuration
Level: Bard 1, Sorceror/Wizard 2
Components: V, S, M
Casting Time: 1 action
Range: Close (25ft +5ft/2 levels)
Targets: 1 living being
Duration: 1 round level or until triggered
Save: none
Spell Resistance: Yes
This spell causes the magical forces within a wizard or sorcerer to become
trapped
at the moment of release causing a backlash to the caster. This spell deals
1d3 hp [force]
damage to the caster +1d3 for every 3 spell levels of spell being cast (for
example 2d3
if a third level spell is bing cast 3d3 if a sixth 4d3 if a ninth) plus the
caster has to make a Fort.
Save or be stunned for 1 round. This spell triggers when a spell is cast then
fades.
None know why bards can cast this spell earlier than mages some
say that it is because the bards created the spell to protect themselves against
the mages superior
spell casting ability or because it was a evolution of their counter spell song
none can say for sure
Spell Shield
Abjuration
Level: 1 Sorc
Components: V, S
Casting Time: 1 action
Range: Personal
Target: You
Duration: 1 Round/Level (D)
Save Throws: N/A
Spell Resistance: N/A
This spell creates a shield of force that protects the caster from spells targeting
him.
This spell grants the caster 1 SR per level + thier cha bonus. This shield only
protects the casters
front arcs.
This spell was created by the sorcerers in thier attempt to control the flow
of magic around them
even though the grand experiment failed they found a way to create a area were
magic
couldn't flow as freely in effect a barrer would by formed shielding the sorcerer
from lesser
spilled casters
Shorten Stride
Abjuration
Level: 1 Sorc/ 1 Wiz
Components: V,S, M
Casting Time: 1 action
Range: Touch
Target: 1 Living Being
Duration: 1 round/ Minute
Save: Will
Spell Resistance: Yes
This spell reduces the land movement of a target by -10ft
They get a save Vs Will to resist. This is done by distorting distance in the
stride of target.
If their movement drops to 0 then the target is rendered immobile until the
duration ends
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